- Adjusted the backstep i-frames so they are in the middle, rather than immediately at the start. - Echoes for bosses that have bonfires now reset the bonfire flag, disabling warping to it until the boss is re-killed. - Cursed Pellet: Grant 10 FP every 5 seconds but also reduce HP by 25 every 5 seconds for 180 seconds. - Moved the new Deep Accursed into the left-side wing of the cathedral. - Added +3 versions of many rings. Changed Loincloth effect to: grants 1 Endurance and 1 Vitality, Changed Ragged Mask effect to: increases bleed damage by 40%, Added effect to Hard Leather Gauntlets: grants 2 Strength, Added effect to Leather Gauntlets: grants 2 Dexterity, Added effect to Worker Garb: grants 3 Dexterity, Added effect to Cathedral Knight Gauntlets: applies blessed aura to right-hand weapon. - Deep Acursed can now drop Titanite Shard [Chance: 30%], Large Titanite Shard [Chance: 15%] and Titanite Chunk [Chance: 5%]. - Ancient Dragon Halberd: grants 10 poise. - Adjusted poison and bleed inflict of Ciaran's Tracers. - Aldrich's Sapphire: Restores 20% of max FP on a successful critical hit. - Removed misplaced Ancient Dragon object in High Wall. Greatly amplifies spells. - Reduced soul gain from Boreal Outrider Knight. Scythe of Want+5. - Projected Heal: Heals 200 HP over 10 seconds. - Changed the damage ring design: now it split between a lesser and major damage boost ring, i.e. - Fixed Great Soul Dregs not being castable. - Changed Beasthunter Saif into an Axe weapon. This does mean the majority of pieces no longer have effects. There are now in-map warp points for the Catacombs of Carthus and few other places. - Increased the HP of High Lord Wolnirs bracelets. A few enemies are moved around, from what I remember, there were more Lothric Knights in the HW for example. - Moved 3 of the Outrider Knights from Undead Settlement (1 to Grand Archives, 2 to Irithyll). - Champion Gundyr: Reduces estus effectiveness by 80%. - Fixed the Grand Archives Key location not containing the key in NG+, - Scale: {1:0, 25:25%, 50:75%, 75:100%, 100:150% }, Reduced the stats of NPCs to more reasonable levels. - Item Discovery Scale: {1:1, 25:1.25, 50:1.5, 75:1.75, 99:2}. - Fixed Vileblood Annalise not dropping her item. - Orbeck now has a separate Purchase Item menu option for the non-spell items. - Removed the following spells (they will still appear in old saves, but are no longer obtainable): - Hidden Weapon: hides main weapon for 300 seconds. - Each wave completed will boost soul absorption by 5% and Item Discovery by 25, meaning you are rewarded for each wave you survive consecutively. Found in Ariandel, in the area below the bridge. - Great Swamp Ring: Grants 7.5% boost to the power of Pyromancies. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. - Frost: reduces enemy absorption by 10% whilst active, and reduces stamina recovery by 10. - Changed the other infusions (Magic, Fire, Lightning, Dark, Lucky, Enchanted and Holy) to now provide the utility of their damage type or scaling source but with a 5% reduction in damage. - Reversal Ring is now found in the Darkmoon Tomb chest. - New named NPC enemies should now drop their loot properly. - Added the Old King's Antechamber bonfire back, closer to the entrance of the underground area. - Restored regular titanite weapons for purchase at Andre's shop, they unlock based on progression. - Renamed Soul Barrage to Crystal Cascade. - Moved Water Reserve bonfire back to original location. - Many of the items at the bonfire shop now unlock based on Ashes rather than boss kills. - Increased INT scaling gain to 50% (from 0%), - Increased INT/FTH scaling gain to 50% (from 0%), - Increased FTH scaling gain to 50% (from 0%). - Magic Barrier absorption boost changed to 30%. - The old damage boost for cost increase rings, such as Dusk Crown Ring, are now FP cost reduction rings. - Bursting Fireball: FP to 35, damage to 75, - Boulder Heave: FP to 60, damage to 400, 250. - Changed Recollection damage to 100. Grants 5 HP and 5 FP every 5 seconds. - Reduced stamina recovery debuff of Runic Seal to -15, - Reduced stamina recovery debuff of Greatwood Remnants to -15. - Changed Petrified Flame into Chaos Flame. - Lightning: reduces enemy poise by 25 for 15 seconds on hit. - Removed the rope chest strap and belt from the default player model. - Moved Estus Shards and Undead Bone Shards around to make their collection more consistent early on. - Cinders: Boosts max HP and FP by 25% until death. - Reduced the spell buff from catalysts, as the base damage of spell has been increased substantially. - Hidden Body: hides player for 10 seconds, reducing enemy sight by 100%. - Removed the covenant names in the status menu. - Fixed Ghrus dropping Large Titanite Shards and Titanite Chunks rather than Titanite Shards and Large Titanite Shards. - Restoration: Grants 1 HP every X seconds [2, 1.9, 1.8, 1.7, 1.6, 1.5, 1.4, 1.3, 1.2, 1.1, 1], - Holy: Grants 1 HP every X seconds [2, 1.9, 1.8, 1.7, 1.6, 1.5, 1.4, 1.3, 1.2, 1.1, 1], - Enchanted: Grants 1 FP every X seconds [2, 1.9, 1.8, 1.7, 1.6, 1.5, 1.4, 1.3, 1.2, 1.1, 1], - Clarity: Grants 1 FP every X seconds [2, 1.9, 1.8, 1.7, 1.6, 1.5, 1.4, 1.3, 1.2, 1.1, 1]. - Abyss Flask and Ledo's Great Hammer now actually appear as treasure in the Ringed City. - Added Ring of Catastrophe: Grants 2% FP every second but reduces health by 1% every second. - Adjust Fire and Dark infusions so INT and FTH scaling is more effective for Fire/Dark damage. No longer scales with Item Discovery. Youtube relevant videos: Moveset . - Changed NG+ correction values to make New Game+ cycles harder. - Cinders now provide a 25% max HP and FP buff for 5 minutes. - Spawns additional enemies throughout the game. - Magic: recover X% FP on hit. Now back to a straight boost to dark spell damage. Dropped by Giant Crabs. - Adjusted the weight of various shields. - Fixed discrepencies in infusion cost. Sold by the Shrine Handmaid. - Primordial Titanite is used to forge equipment at Andre, or to reinforce weapons beyond +5/+10. Snap Freeze is now a transfusion for Vordt's soul, Halo is now a transfusion for Gael's soul. - Slowed the emitter rate for Recollection and Floating Choas down to 0.2 from 0.1. Stacks with itself. - Added Smouldering Shield. - Removed the giant enemy and object after the Pontiff. - Court Sorcerer's Staff INT scaling changed to 110 (from 90), - Crystal Chime INT and FTH scaling changed to 45 (from 35), - Yorshka's Chime now reinforces with Twinkling Titanite, - Caitha's Chime INT and FTH scaling changed to 55 (from 50), - Increased Conjurator Set weight to 11.6. - Oozing Pellet now grants 2 FP per second. Due to this, the Scythe of Nahr Alma can actually outperform this weapon significantly, not only by being able to be enchanted, but also by having virtually half the weight of this scythe. Gotthard Twinswords moved to Braille Divine Tome of Lothric location in Lothric Castle. Thanks to CodeZeta for the design document. - Removed the self-inflict from Curse weapons. However, the Scythe of Want has an unusually-high critical modifier, making it a formidable threat when used for backstabs , guard break / … - Carthus Flame Arc: adds 90 Fire damage. - Replenishment: Heals 120 HP over 120 seconds. - Darkmoon Ring: Grants 1% FP every second. - Removed the infused bow/crossbow weapons as I'm not happy with the implementation. - Deep Accursed now drop Awestones at 10% (whilst in Champion's Pact). - Reduced the HP boost from empowerment for bosses. - Carthus Flame Arc: reduces weapon stamina consumption by 25%, - Lighting Blade: increases stamina damage by 100%, - Darkmoon Blade: increases max FP by 50%, - Heal Aid: uses the normal Healing miracle cast animation. Effect: increases soul absorption by 20%. - Added +4 versions of many rings. - Greatwood Remannts: Increases physical defence by 75 but increases evasive stamina consumption by 50%. - Reduced the stability of the crest shields and the Kite Shield. - Young Grass Dew now grants 1 FP per second (was 1%). - Tome of Sunlight: Grants 25% boost to the power of Miracles but increases spell FP cost by 50%. - Flynn's Ring: Grants 50% boost to damage, scaling downwards with equip load to 0 at 30. Dark Souls 3 ~ Soul Of Cinder (Final Boss) by AtomicThunderbolt published on 2016-03-23T16:59:43Z Since Lord Gwyn, the first Lord of Cinder, many exalted lords have linked the First Flame, and it is their very souls that have manifested themselves as defender of the flame. This fixes the NG+ stuff properly and should have fixed the crashes my old looping method was probably causing. - The loading fogwalls in Firelink Shrine no longer appear. - Reduced HP of Crystal Sage in the Grand Archives. 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